ISSUE
20
The secrets hidden in Season
3 laid bare for the first time at
GuildMag.
S
E
AS
O
N 3
R
EVISITED
Se
aso
n’
s
e
n
d
Explore the meaning behind
On
e Path End’s sacred texts of
the human gods.
PARABLES OF
THE GODS
We
uncover the impact of
June’s PvP
update with Jebro
and Gladomer.
COMPETITI
VE
FEATURE P
ACK
LORE & HI
S
TORY
SHADOWS & FLAMES
Recap the entirety of Season 3 with
Starconspirator.
06
30
39
WHO ARE THE D
RUID
S?
Draconis Mons revealed more about
these ancient spirits, as we uncover.
54
TO SOW THE WIND
What might the origins of the tempest be?
There’s more lore than you may think...
COMMUN
ITY
Looking for a casual-friendly guild?
Minions of Grenth might be
just what
you’re after!
GUILD
SPOTLIGHT
72
ART & FI
CTION
COMMUN
ITY ART
Delve into this issue’s collection of
inspiring art, curated by Kent
Benson.
76
WAR PR
O
FITEERS:
PART IV - FI
NALE
War Profiteers concludes in Kent
Benson’s last
piece of writing for GuildMag.
90
LEGA
CY
Zachariah’s story continues in Inheritanc
e
as he comes across an old face...
86
IN THIS
ISSUE
FE
ATURED
SEA
SON
3 LORE:
THE
IMPOR
TANT PARTS
There were many plot threads in Season 3;
here’s the important lore you missed.
22
INTERV
IEW: COMPE
TITIV
E
FEATURE PA
C
K
We interview popular streamers Gladomer
and Jebro on the latest PvP features.
EDITORI
ALS
16
CHA
SING D
R
AG
ONS
How does Season 3 compare to its
predecessor? Miko takes a closer look.
59
THE DIFFERENC
E ELITE
SPECI
ALI
SATIONS MAKE
With Heart of Thorns truly over, Draxynnic
explores how elite specs changed the
professions.
2
GUILDMAG #20
|
In This Issue
E
D
I
TO
R’S
LETT
E
R
We
lcom
e
to
our
tw
entieth
m
agazine
is
s
ue!
Path
of
Fire
is
ext
rem
ely
close,
so
in
t
hi
s
i
ssu
e
we’r
e
t
a
k
ing
a
r
e
tr
os
pective
look
at Season 3 in preparation for the e
xpan
sio
n!
the team
EDITOR-IN-CHIEF
Val
iant
SEN
IOR WRITER
Dra
xynnic
SEN
IOR COPYEDITOR
Tauz
WRITERS
Kent
Benson,
Starconspirator,
Vian de
Bod
COP
YEDITORS
Talus, Kalaba
jooie
D
ESIGNERS
Xeroe
CONTRIBUTORS
Miko, Kora
Join our aw
esome team
www.guildmag.com/join
It’s
happenin
g
-
Path
of
F
ire
is
almost
upon
us!
Th
e
game’s
second
expansion
is
just
about
to
hit,
and
although
we’re
r
eleasing
this
magazine
la
ter
than
planned,
the
conten
t
inside
is
just
as
r
elevant
as
ever.
In
this
issue,
we
delve
into
everything
Season
3
has
to
o
ff
er:
Draxy
nnic
reveals
the
important
lore
you
may
have
missed;
Starconspira
tor
recaps
the
story
i
n
its
entirety;
an
d
Miko
explores
how
this
lates
t
season
compares
to
that
of
its
predecessor.
On
top
o
f
that,
you’ll
also
fi
nd
insights
into
each
of
the
parables
of
the
human
gods
scattered
throughout
the
magazin
e.
Both
Drax
ynnic
and
guest
writer
Kora
(@GuildLores
on
Twitter)
have
worked
hard
to
decipher
the
meaning
behin
d
these
sacred
texts
u
ncovered
in
Siren’s
Landi
ng
–
so
start
flicking
through
these pages
to find
them!
Just
as
in
previous
issues,
art
and
fiction
also
fea
ture
in
this
magazine.
Kent
Benson
presents
his
last
ever
round-
up
of
community
artwork
(don’t
worry,
we’ll
con
tinue
publishing
aw
esome
pieces
in
future
issues!),
this
time
featuring
pieces
inspired
by
Season
3.
He
also
contin
ues
his
War
Pro
fi
teers
fi
ction
series
with
i
ts
fourth
and
fi
nal
chapter,
whilst
writer
Vian
advances
Legacy
wit
h
its
second
instalment.
We’ve
also
lined
up
a
n
interview
with
Gladomer
and
Jebro
–
two
popular
Guild
Wars
2
streamers
–
taking
a
look
a
t
June’s
updat
es
for
PvP
and
WvW
and
the
e
ff
ect
o
n
the
competitive community.
Finally,
I’d
like
to
thank
you
for
continu
ing
t
o
support
GuildMag.
Our
next
magazine
will
b
e
o
ur
2
017
Annual,
w
ith
proceeds
going
towards
char
ity
-
so
stay
tuned
to guildmag.com!
I
3
Editor’s Letter
|
GUILDMAG #20
FA
R
EWELL
TO
FR
IE
NDS
In
this
issue
we
say
goodbye
to
two
veteran
team
members:
Miko
and
Kent.
As
both
move
on
to
bi
g
ger
thin
gs
,
w
e
wish
them
the
best
for
whateve
r
the
future
may
hold
and
thank
them
for
their
years of
dedication to
GuildMag.
W
MIKO
CONTENT MANAGER
hen
Guild
Wars
2
launch
ed,
I
was
oblivious
to
the
fan
community
out
there
and
the
amazing
talent
to
be
fou
nd
amongst
its
con
tent
creators.
As
I
leveled
up
my
fi
rst
characters
to
80,
I
started
searching
online
to
see
what
othe
r
players
might
b
e
discussing
abou
t
the
game
and
what
builds
they
were
experimenting
with
.
Then
I foun
d GuildMag.
Th
e
fansi
te
cau
ght
my
a
ttention
in
th
ree
w
ays:
its
weekly
commu
nity
rou
nd-up
posts;
its
podcast;
and
its
digital
magazine.
Gu
ild
Mag
was
m
y
gateway
to
connect
with
pla
yers
creating
builds
a
nd
theorycra
fting
their
e
ff
ectiveness;
it
brought
me
in
touch
w
ith
fan
fi
ction
writers
and
fan
artists;
it
helped
me
understan
d
Guild
Wars
lore;
and
it
helped
me
fi
nd
players
excited
by
the
ways
Tyria
changed
because
of
the
Living
W
orld
ArenaNe
t
created.
Of
these
three
types
of
content,
it
was
GuildMag’s
podcast
-
called
Dynamically
Spoken
in
those
d
ays
-
that
made
me
a
fan
of
this group of content
creators.
So
when
a
call
went
out
on
Twitter
that
they
were
lookin
g
for
writers,
I
jumped
at
the
chance
to
see
if
the
admins
thought
I
could
help them tell Tyria’s
stories.
I
joined
the
team
in
the
winter
of
2
013
with
GuildM
ag
Issu
e
10:
F
rozen
Tales
,
writing
the
opening
exploration
article
of
one
of
my
favorite
areas
of
the
game
:
the
Shiverpeaks
(and
stealing
my
character’s
name
for
my
penname).
A
year
later,
Valiant
asked
me
to
become
the
content
manager
for
the
site
as
he
began
his
tenure
as
sole
administrator
and
the
team
set
for
th
on
a
new
chapter
of
our
history.
I
never
imagined
in
2
013
that
I’d
get
involved
with
so
man
y
of
GuildMag’s
productions
from
website
articles,
the
GuildMag
Podcast,
to
magazine
editorshi
p
and print magazines.
It’s
with
a
heavy
heart
that
I
walk
away
from
GuildMag
eleven
issues
later,
but
I’m
proud
of
the
team
I’ve
worked
with,
and
how
everyone
has
grown
and
become
stronger
in
the
conten
t
we’ve
created.
I’ll
miss
collaborating
with
this
wonderful
team
who
I
kn
ow
w
ill
continue
to
delight
all
of
us
with
their
professi
onal
and
fun
magazines,
and
so
much
more.
I’ll
especially
miss
collaborating
with
Valiant
w
h
o’
s
taught
m
e
so
much
about
magazine
design,
podcasting
and
streaming,
and
in
dulged
a
lot
of
my
craziest
ideas
for
the
site,
and
who,
in
the
end,
has
made
a
raider
out
of
me.
Thank
you
GuildMag!
You’ll
forever
have
your
bigges
t
fan in me. <3
’ve
never
liked
endings
because
of
the
uncertainty
that
follows
afterwards,
but
here
I
a
m
at
such
a
point.
I joined
GuildMag
over
three
years
ago,
and
wrote
m
y
fi
rst
magazine
artic
le
for
Issue
11:
Scarlet’s
Journal
titled
“Lightn
in
g
Strikes:
The
Rise
of
the
Aetherblades.”
It
was
a
lore
piece
detailing
what
we
kn
ew
abou
t
the
group,
which
I
took
becau
se
I
fou
nd
the
Aetherblade
pirates
so
interesting.
I
think
what
I
was
so
impressed
with
back
then
was
the
digging
I
had
to
do
through
interviews
and
articles
for
lore
on
the
group
because
there
wasn’t
a
lot.
I
had
to
dissect
the
facts
and
attempt
to
decipher
what
their
origins
were
and
w
here
they
w
ere
going
and
i
t
’
s
still
a
loos
e
thread
to
this
day.
Mai
Trin
is
still
at
large
and
who
kn
ows
what
the
Aetherblad
es
have
been
up
to?
I’d
love
to
see
those
high-tech
tough
customers again, honestly.
See
what
I’ve
done?
I’ve
distracted
myself
with
all
of
this
nostalgia,
though
I’m
not
sure
it
can
be
h
elped.
I’ve
enjoyed
much
of
th
e
work
I’ve
d
one
for
GuildMag
over
the
past
10
issues
I’ve
been
a
part
of,
sans
my
totally
NOT
awkward
interview
with
Colin
Johanson
an
d
Isaiah
Cartwright
a
t
PAX
East
(they
were
still
gracious
about
it,
thank
the
gods).
Ultimately,
things
changed
a
bit
when
I
started
my
work
in
QA,
so
I
turned
to
writing
“Thrifty
Threads,”
“Community
Art
Spotlight,”
and
m
y
fan-
fi
ction
“War
Pro
fi
teers.”
That’s
where
I’m
choosin
g
to
close
this
particular
chapter
in
the
Guild
Wars
2
fandom,
with
Rilana,
Iyone,
and
Greer’s
own
fi
nale.
I’m
shooting
for
slightly
further
stars
and
I
need
all
the
time,
energy,
and
focus
to
get
there.
I’ll
miss
all
of
you
readers
and
I’ll
de
fi
nitely
miss
the
GuildMag
team.
There’s
noth
i
n
g
quite
like
GuildMag
in
the
community
,
at
least,
not
that
I’ve
seen.
So
if
you’re
a
fan
of
the
game
looking
to
write
about
Guild
Wars
and
its
lore,
I
recom
mend
applying.
They’re
always
looking
for
fresh
faces
and
new
stories
.
See you in
Tyria,
Kent
B.
I
KENT BEN
SO
N
WRITER
6
GUILDMAG #20
|
LORE - Season 3 Lore
: The Important Parts
BY
DRAXYNNIC
s
the
third
Living
Story
season
reaches
its
conclusion,
we
have
seen
a
number
of
revelations
being
dropped
about
the
lore
of
Tyria.
Some
of
these
have
been
tied
directly
to
the
main
plot
and
are
di
ffi
cult
to
miss;
these
include
th
e
spectrum
theory
of
the
nature
of
magic
and
its
interactions
with
the
Elder
Dragons,
and
the
apparently
fi
nal
conclusion
of
the
long-
running
plot
thread
of
th
e
White
Mantle
and
the
last
of
the
mursaat.
However
,
the
third
season
has
also
been
fi
lled
w
ith
a
number
of
various
lore
tidbits
t
ha
t
can
be
found
through
letters
and
conversations
within
the
instances
and
the
maps
of
each
episode.
In
this
a
rticle,
I
seek
to
highlight
some
of
these
side
piec
es
of
lore
in
each
episod
e
that
might
have
been
missed,
and
the
ram
i
fi
cations
that
these
items
might
have
for
future
storylines.
The
primary
focus
o
f
the
fi
rst
episode
of
Season
3
is
th
e
bloodston
e
and,
accordingly,
most
of
the
lore
that
ca
me
in
this
episode
related
to
the
bloodstones,
mostly
throu
gh
the
journals
of
Bauer,
Valis,
and
Kasandra.
For
a
star
t,
we
received
con
fi
rmation
of
something
that
had
been
long
suspected
:
the
W
hite
Mantle
have
a
means
of
transferring
soul
s
trapped
in
th
e
Bloodstone
into
a
n
otherwise
unidenti
fi
e
d
‘auxiliary
storage
device’
(possibly
similar
to
those
use
d
b
y
the
I
ron
Legio
n
).
This
woul
d
explain
how
souls
sacri
fi
ced
on
bloodstones
close
to
Kryta
A
SEASON 3 LORE:
THE IMPORTANT PARTS
Out of the Shadows
7
LORE - Season 3 Lore: The Important Parts
|
GUILDMAG #20
could
be
transferred
t
o
the
‘soul
batter
ies’
that
locked
the
Door
of
Komalie
in
Abaddon’s
Mouth
.
In
addition,
w
e
get
our
fi
rst
real
descript
ion
of
what
a
bloodston
e
physically
is.
In
the
journals,
the
bloodston
e
is
described
as
having
a
rocky
exterior
(which
is
what
we
see
in
Guild
Wars:
Prophecies
and
Eye
of
the
North
),
but
the
inside
i
s
described
as
being
like
a
geode,
hollow
and
fi
lled
with
red
crystals.
It
would
be
interesting
if
blood
stones
of
other
magic
sc
hools
had
di
ff
erent
colours,
but
Aren
a
Net
seems
t
o
have
gon
e
with
the
‘
blood’
theme,
makin
g
the
crystals
of
all
of
the
stone
s
red. These
crystals
seem
to
be
h
ow
the
bloodstone
‘stores’
magic
-
as
th
e
bloodston
e
absorbs
magic
(as
it
did
when
the
Dragon
s
died)
it
expands,
likely
to
make
room
for
more
cr
ystals.
Wh
en
th
e
bloodstone
is
cut
open,
magic
seeping
out
leads
to
form
ation
of
crystals
on
the
outside,
near
the
location
of
the
opening.
While bound
up in the crystal,
the
magic
appear
s
to
be
difficult
to
extract,
but
can
be
accessed
through
implanting
the
crystal
i
nto
a
subj
ect,
or
extra
cted
using
specia
l
tools
created by the Seers.
One
particularly
interesting
plot
point
is
the
insanity
and
magic
a
ddic
tion
caused
by
bloodstone
magic,
w
hi
c
h
raises
an
interesting
q
uestion:
is
i
t
bloodston
e
magic
speci
fi
cally
that
ca
uses
this
addiction,
or
is
it
a
property
of
h
igh
concentrations
of
magic
generally?
If
the
latter,
it
might
explain
the
beha
viour
of
the
Elder
Dragons:
while
dragons
appear
t
o
have
higher
tolerance
for
ma
gic
than
humans,
charr,
and
asura
do,
i
t
is
possible
tha
t
the
Elder
Dragons
were
once
less
destructive
beings
that
overgorged
themselves
on
magi
c.
Most
of
the
revelations
from
Episode
2
were
made
in
the
form
of
major
plot
revelations
,
which
have
been
discussed
elsewhere.
Namely,
that
magic
appear
s
to
be
divi
ded
into
a
‘spectrum’;
and
that
the
surviving
Elder
Dragons
have
been
absorbing
parts
of
the
magical
spectrum
that
ha
d
been
released
by
the
deaths
of Zhaitan and
Mordremoth.
One
interesting
r
evelation
from
the
lore
tablets
scattere
d
around
the
mursaat
ruins
is
that
the
Forgotten
and
mursaa
t
worked
closely
together
before
the
latter’s
desertion,
launching
a
joint
attack
on
Zhai
tan
t
ha
t
fa
iled
due
to
lack
of
support
from
the
other
races.
From
th
e
perspective
of
the
mursaat,
this
lack
of
su
pport
was
itself
a
betraya
l,
which
justi
fi
ed
their
l
ater
abandonment
of
the
cause.
However,
this
does
support
the
theory
that
the
similarity
o
f
a
ppea
rance
between
mursaat
armour
and
Forgotten
constructs
may
be
n
o
coincidence,
but
may
be
a
consequence
of
th
e
time
when
the
mursaat
and
Forgotten
cooperated
against
the Elder Dragons.
Perhaps
more
signi
fi
cant,
however,
is
w
hat
we
see
on
the
dwarves.
While
the
dwarves
ha
ve
been
presented
as
being
relatively
light
on
m
agic
compared
to
the
mursaa
t
and
Forgotten
(although
still
competitive
against
modern
races
at
the
time
o
f
the
origina
l
Gu
ild
Wars
),
in
Rising
Flames
w
e
see
t
h
a
t
t
h
e
d
warves
have
device
s
capable
of
holding
back
a
volcanic
eruption.
If
they
can
do
s
o
here,
could
there
also
be
other
pla
ces
which
are
held
back
by
similar
means?
And
could
th
e
technology
being
used
by
asura
in
Mt.
M
a
elstro
m
be
related
in
som
e
manner?
More
interesting,
potentially,
is
the
fa
ct
of
Rhoban’s
survival
despite
having
been
liter
ally
broken
to
pieces.
While
the
dwarves
have
generally
been
considered
to
have
fo
ught
their
way
into
e
ff
ective
extinction,
this
does
render
the
possibility
that
any
stone
dwarf
could
be
rendered
totally
unable
to
fi
ght
or
move
on
his
or
her
own
accord,
b
ut
still
‘alive’
enough
to
in
teract
with
other
races
if
found.
Might
there
be
other
similar
ly
im
mobilised
dwarves
in
the
Depths,
with
further
knowledge
to
impart
if
they
were
to
be
located
and
recovered
?
Rising Flames
8
GUILDMAG #20
|
LORE - Season 3 Lore
: The Important Parts
BY
DRAXYNNIC
Episode
3
brought
a
considerable
amount
of
new
lore,
m
ost
ly
related
to
the
kodan.
W
hile
we’ve
know
n
for
a
while
that
the
kodan
believed
that
their
role
in
ancient
times
was
to
shepher
d
the
ancient
spirits
of
Tyria
in
Koda’s
name,
her
e
we
have
the
fi
rst
case
wher
e
this
belief
has
evidence
to
back
it
up.
The
kodan
of
Sorrow
’s
Eclipse
were
apparently
tasked
with
guid
in
g
the
‘Spirit
of
Fire’,
teaching
it
to
balance
the
destructive
and
creative
aspects
o
f
fi
re
u
ntil
it
had
learned
all
it
could
from
the
kodan
and
moved
on
from
Tyria
.
The
ancient
ma
gic
of
Koda’s
Flame
i
s
formed
from
the
fl
ames
the
fi
re
spi
rit
left
behind,
which
have
been
maintained
by
the
ko
dan
of
Sorrow’s Eclipse ever since.
The
departure
of
the
Spiri
t
of
Fire
from
Tyria
does
raise
for
a
n
interesting
lin
e
of
speculation,
given
that
the
plot
of
Season
3
has
n
ow
turned
out
to
be
the
return
of
a
powerful
entity
of
fi
re
t
o
Tyria
from
the
Mists.
Could
there
be
some
connection
between
the
spirit
o
f
fi
re
once
tended
by
the
kod
an
and
Balthaza
r?
Might
the
spirit
have
then
gone
o
n
to
be
the
fi
rst
god
to
take
Ba
lthazar’s
role
i
n
the
pantheon,
having
been
replaced
and
absorbed
by
new
entities
over
time
unti
l
Balthazar
came
to
b
e
the
mos
t
recent holder
o
f the mantle?
Furthermore,
this
is
not
the
only
spirit
that
ha
s
been
guided
by
the
kod
an
.
The
Flamebearers
mention
tha
t
other
kodan
tribes
hav
e
guided
other
spirits;
those
o
f
stone,
water,
plants,
birds,
an
d
“creeping
things”
-
and
this
list
may
not
be
all-inclusive.
This
raises
the
possibility
that
other
spirits,
including
t
he
animal
spirits
of
the
norn,
might
once
have
been
raised
by
kodan.
In
turn,
this
raises
up
the
possibility
that
we
have
seen
evidence
of
past
con
fl
ict
between
the
kodan
and
the
norn.
Pl
ayers
of
E
ye
of
t
he
North
may
remember
Egil
Fireteller
describing
spirits
of
“mountains,
seasons,
fi
re
and
darkness”
as
adversar
ies
to
be
fought.
Such
a
descrip
tio
n
may
indicate
that
there
have
been
hostilities
between
the
norn
and
the
tribes
of
kodan
responsible
for
guidin
g
those
spirits
in
the
past,
leading
the
norn
t
o
believe
that
those
spirits
are
hostile.
This
m
ay
lend
some
credence
to
the
kodan
story
that
the
norn
originated
from
a
band
of
fallen kodan.
With
regards
t
o
the
current
band
o
f
kodan,
w
e
n
ote
that
the
Flamebearers
a
ppea
r
to
be
training
quaggans
to
take
their
place.
An
aqu
atic
specie
s
seems
a
curious
choice
for
a
race
t
o
safeguard
their
h
oly
fi
res,
but
perhaps
desperatio
n
has
resulted
in
this
m
ove.
Rela
tively
few
kodan
ar
e
to
be
seen
aro
und
the
Sorrow’s
Eclipse
sanctuary
-
the
kodan
there
might
fear
that
they
ma
y
soon
be
extinct,
and
t
hu
s
the
y
A Crack in the Ice
9
LORE - Season 3 Lore: The Important Parts
|
GUILDMAG #20
need
to
pass
o
n
their
legacy
t
o
another
race
to
avoid
it
from
being lost forever.
And
that
may
be
an
importan
t
legacy
to
maintain.
While
Taimi
believes
that
Jormag
an
d
Primordus
are
each
other’s
weaknesses,
her
r
esearch
seems
to
indicate
tha
t
it
is
fi
re
ma
gic
that
is
Jorma
g’s
weakness,
not
Primordus
speci
fi
cally
-
the
other
Elder
Dragon
i
s
simply
th
e
biggest
concentration
of
fi
re
magic
around.
The
fl
ames
left
behind
by
the
Spirit
of
Fire,
however,
might
also
be
su
ffi
cient
to
destroy
Jormag,
should
a
sc
ena
rio
arise
where
that
is
better
tha
n
the
alternative.
I
t
may
b
e
no
coincidence
that
the
resting
place
of
the
scroll
Braha
m
used
to
enchant
Eir
’s
bow
was
foun
d nearby.
Similar
to
Episode
2,
most
of
the
lore
that
came
in
Episode
4
was
part
of
the
main
p
lot
and
thus
di
ffi
cult
to
miss.
The
letters
found
in
Cau
decus’
Manor
con
fi
rm
that
he
was
pretty
much
responsible
for
everything
bad
that
has
happened
to
Kryta
in
previou
s
years
that
were
not
r
elated
to
the
Dragons
or
Scarlet
.
This
included
some
things
that
had
n
ot
previously
been
clea
rly
linked:
the
Floating
Grizwhirl,
the
attempt
on
Jennah’s
life
at
Caudecus’
Manor,
and
possibly
even
the
intensi
fi
cation
of
the
centaur
war
through
the
massacre
of
the Ulgoth’s family.
Interestingly,
it
also
turns
out
that
Caudecus
might
have
been
partially
responsible
for
saving
the
life
of
th
e
human
orphan
PC,
by
giving
E
warning
of
the
a
ttempted
assassination
-
an
action
apparently
motivated
by
Caudecus’
desire
t
o
eliminate
Confessor
Esthel
so
h
e
could
claim the title for himself.
Speaking
of
E
,
w
e
a
lso
get
another
hint
as
to
their
identity
and
history,
in
their
usage
o
f
Order
of
Whispers
codes:
suggesting
that
E
is
either
a
Whispers
agent,
or
someone
who
has
worked
with
(or
in
fi
ltrated)
them
before.
Most
o
f
the
obscure
new
lore
that
c
ame
with
Season
5
related
to
the
druids.
Sin
ce
this
represents
a
full
top
ic
entirely
in
its
own
right
that
expands
on
a
mystery
that
wa
s
presented
in
the
original
Guil
d
Wars
,
readers
ar
e
r
eferred
to
the
a
rticle
“Who
Are
The
Druids?”
o
n
page
39.
This
article
explores
the
dr
uid’s
origins
as
once-corporea
l
beings
that
ascended
t
o
spirit
form
and
their
beliefs
in
the
balance
of
nature,
drawing
on
material
from
the
original
Guild
Wars
a
nd
earlier
Guild
Wars
2
m
ateria
l
as
well
as
Episode 5.
Questions
can
be
raised
abou
t
Zinn’s
terraforming
device
and
his
means
of
a
rriva
l,
however.
Z
inn
apparently
evacuated
Rata
Novus
into
Draconis
Mons
via
asura
gate,
but
gates
normally
require
a
receiving
gate,
espec
ially
in
Zinn’s
time.
Did
Zin
n
have
a
gate
that
did
not
require
one,
or
had
h
e
sent
an
expedition
to
Draconis
Mons
in
advance?
If
so,
how
did
it
get
there
to
set
up
a
gate?
Did
they
come
in
through
the
w
ater,
as
we
did,
or
did
they
dig
their
way
in through the
rock?
If
Zinn’s
ter
raformer
is
recovered,
it
could
prove
to
Head of the Snake
Flashpoint
10
GUILDMAG #20
|
LORE - Season 3 Lore: The Important Parts
BY
DRAXYNNIC
be
a
threat
or
a
n
asset
in
the
future,
depending
on
whethe
r
it
is
retrieved
by
the
In
quest
or
the
Pact.
Zinn
ma
ximised
its
power
by
fuelling
it
with
captive
druid
spir
its;
if
the
Inquest
were
to
build
th
eir
own,
they
may
seek
to
p
ower
it
through
similar
means,
and
possibly
to
use
it
as
a
weapon
rather
than
Zinn’s
more
constructive
goals
(however
devastating
those
goals
might
have
been
t
o
Dracon
is
Mons’
pre-exis
tin
g
biome).
Conversely,
if
the
Pact
was
to
obtain
it
and
fi
nd
a
suitable
power
source,
it
c
ould
be
valuable
in
restoring
location
s
that
have
been
corrupted
by
Dragons
or
devastated
by
other
disasters,
such
a
s
the
ruins
o
f Orr
.
Speaking
of
the
ruins
of
Orr,
the
fi
nal
ep
isode
gives
us
our
fi
rst
real
look
a
t
what
has
been
happening
in
Orr
since
the
fall
of
Zhaitan
and
the
archaeological
expedition
s
into Arah that
followed.
Here,
we
see
e
ff
orts
of
the
sylvari
(including
the
Firs
t
bor
n
Dagonet,
formerly
the
Pale
Tree’s
ambassador
to
Divinity’
s
Reac
h)
not
only
to
restore
Orr
,
but
to
redeem
the
Risen.
The
interesting
thing
here
is
that
we’ve
know
n
for
some
time
that
a
means
to
do
so
does
exist
i
n
Orr,
using
the
Altar
of
Glaust
within
the
Forgotten
path
o
f
the
Arah
explorable
dungeon.
So
w
hy
are
n’t
the
sylvari
using
that?
Is
it
out
of
reach?
Has
it
alr
eady
been
used
on
the
captive
Risen,
but
the
Risen
still
cling
to
their
old
loyalties
despite
now
having
the
choice
to
d
o
otherwise?
O
r
is
it
simply
that
the
Altar
can
only
process
so
many
Risen,
and
the
sylvari
are
looking
for
a faster a
lternative?
Whatever
their
motiv
ations,
what
w
e
see
suggests
that
most
of
the
sylv
ari
experiments
have
b
een
failing.
Also
taking
center
stage
is
the
reliquari
es
themselves.
I
t
is
suggested
that
the
reliquaries
were
v
eiled
during
the
time
between
the
Exodu
s
and
the
Cataclysm,
hiding
th
e
statues
of
Abaddon
that
are,
apparently,
an
inherent
part
o
f
the
system.
However,
we
see
clear
evidence
that
Balthazar
has
visited
the
reliquaries
at
some
point,
and
in
fact,
this
is
why
one
of
Lazarus’
aspects
was
here.
I
f
this
was
n
ot
the
fi
rst
tim
e
Balthazar
visited
the
reliquaries,
could
this,
as
hyp
othesised
by
the
S
hadow
of
the
Dragon
podcast,
be
how
he
acquired
one
of
Lyssa’s
mirrors
with
which
to
perform his deception
?
Possibly
more
interestingly,
could
the
reliquar
ies
hav
e
been
visited
by
a
m
ortal
just
prior
t
o
Orr’s
f
all?
The
reliquari
es
a
re,
after
al
l,
positioned
reasonably
clo
se
to
Kh
ilbron’s
tower,
and
as
a
powerful
spellca
ster
and,
apparently,
a
secret
fol
lower
of
Abaddon,
it
seems
q
uite
likely
that
he
had
the
means
to
penetrate
the
veil
that
onc
e
protected
the
reliqua
ries.
Could
the
reliquary
of
One Path Ends
Nunc tempor luctus interdum
|
GUILDMAG #99
LORE - Season 3 Lore: The
Impor
tant Parts
|
GUILDMA
G
#20
Abaddon
be
w
here
Khilbron
foun
d
th
e
forbidden
scroll
s
h
e
employed
to
invoke
the
Catac
lysm?
Beyond
Orr
itself,
the
fi
nal
episode
of
th
e
season
did
pu
t
the
spotlight
o
n
two
importan
t
artifacts,
both
of
which
have
ra
mi
fi
cations
for
the
history
of
Tyria
-
even
if
the
one
that
people
were
expecting
to
see
w
ith
L
ivi
a’s
return
,
t
h
e
S
cepte
r
of
Orr,
r
emains
c
onspicuous
in its absence.
The
fi
rst
artifact
is
the
Shining
Blade,
which
also
serves
as
th
e
model
for
a
newly-introduced
legendary.
I
t
is
m
entioned,
quite
casually,
that
the
artifac
t
was
passed
onto
the
S
hining
Blade
by
the
last
of
the
Seers
in
order
to
be
used
to
kill
the
last
mursaat,
before
the
deat
h
of the Seer.
This
revelation
casts
new
light
on
a
qu
estion
that
has
been
hanging
since
t
h
e
War
i
n
Kryta.
During
that
content,
a
Seer
could
be
seen
in
the
bac
k
of
the
lab
being
used
b
y
Z
inn
and
Blimm,
apparently
being
experimented
on
in
some
fashion.
Q
uestions
have
been
raised
since
on
whether
the
Seer
was
a
voluntary
part
of
the
experiment,
a
captive,
or
simply
a
body
that
had
b
een
obtained
b
y
the
Shining
Blade
.
The
reference
to
an
a
rtifac
t
being
gifted
to
the
S
hining
Blade,
one
that
seems
to
be
custom-made
to
match
their
symbol
(not
the
other
way
around,
as
the
Shining
Blade
was
formed
before
they
fi
rst
encountered
the
Seers),
suggests
that
the
Seer
was
a
willing ally.
The
second,
of
course,
is
the
Eye
of
Janthir
itself.
Where
previously
the
Eye
had
only
been
known
to
p
erceive
what
is
in
its
general
ar
ea,
in
the
fi
nal
scene
w
e
see
it
being
used
a
s
a
sc
rying
device.
While
the
exact
method
of
its
use
is
d
i
ff
erent,
could
there
b
e
some
connection
between
th
e
Eye
of
Janthir
and
the
scrying
pool
at
the
heart
of
the
Eye
of
the North?
11
Upon
a cold,
moonless
night,
there came
a
man
to a farm. The night
was so
dark, he carried a
lit
candle
to
find
the
path.
The
farmer
heard
him
and
called out.
“What business have you here?”
The farm was dark as pitch.
“I seek shelter from
the
coming
storm,
”
said
the
traveler.
“Would
you
invite
me to
your hearth?”
The farmer feared
riding
out
the
storm
in
the
dark,
but
more
than
that, he feared
strangers.
The farmer
replied, “No, I
cannot.”
Saddened,
th
e
traveler
wishe
d
the
farmer
well
and
forged
onward.
Farther
down
the
hill,
he
found
a
family
who
gave
him
hospital
ity.
The
farmer
s
u
ffered
the
darkest
night
of
his
life. A
tre
e
fell
on
his
hous
e,
cru
shing
his leg.
He
did not call
to Dwayna
for
help
as
he
knew
he
didn’t
deserve
it.
For
him
,
the
morning
neve
r
c
am
e.
The Parable of
Dwayna
14
GUILDMAG #99
|
Nunc tempor luctus interd
um
t
fi
rst
glance,
the
pa
rable
of
Dwayna
appears
to
be
a
simple
morality
tale.
The
farmer
disobeye
d
Dwayna’s
strictures
of
mercy
and
compassion,
and
therefore
he
could
expect
no
help from th
e goddess
in turn.
However,
there
are
aspec
ts
t
o
this
tal
e
that
might
indicate
that
something
deeper
is
happen
ing
here;
a
context
that
the
devout
Orrians
might
immediately
recognise
w
hen
Krytans
today
might
not.
Wh
ile
the
storm
might appear to simply be the context for this
tale
of
morality,
i
t
may
be
signi
fi
cant
that
the
danger
which
threatened
the
traveller
and
claimed
the
farmer’s
life
was
a
storm
and
not
some
other
threat.
After
all,
Dwayna
is
most
commonly
worshipped
as
a
gentle
goddess
o
f
life
and
healing,
but
she
is
also
the
goddess
of
air,
wind,
and
storms.
Thus,
the
presence
of
one
raises
the
possibility
tha
t
this
series
of
events
was
no
mere
happenstance,
bu
t
instead
a
story
of
Dwayna
taking
vengeance
on the farmer.
Both
Lyssa
and
Dwayna
have
been
kno
wn
to
disguise
themselves
to
test
mor
tals.
For
instance,
the
Canthan
hero
Karei
was
chosen
for
greatness
by
Dwayna
a
fter
h
e
refused
payment
from
the
n
oble
sh
e
had
disguised
herself
as,
and
a
similar
test
in
t
h
e
Scr
i
p
ture
o
f
Lyssa
is
well
known
to
any
scholar
who
studie
s
the
gods.
To
the
Orrians,
this
might
have
been
interpreted
as
another
test
with
Dw
ayn
a
having
created
the
storm
herself
and
taken
th
e
disguise
of
a
male
traveler
i
n
order
to
verify
the farmer’s compassion... or lack thereof.
Thus,
the
farmer’s
choice
not
t
o
beseech
Dwayna
for
help
may
not
simply
be
out
of
a
general
awareness
that
he
could
little
expect
help
after
d
enying
it
to
anoth
er;
instead,
it
may
be
because
h
e
was
brough
t
low
through
a
means
related
to
the
goddess
so
soon
after
refusing
hospitality.
Thus,
he
may
have
concluded
that he had been tested
and
found
wanting,
the
tree
falling
onto
his
hou
se
as
Dwayna’s
punish
ment.
An
d
if
a
god
sees
fi
t
to
punish
a
mortal,
can
the
mortal
really
expect
the go
d to help
him through
the pu
nishment?
In
truth,
perhaps
he
could
have
received
that
help
had
he
asked
if
the
stories
of
Dwayna’s
mercy
and
compassion
are
true.
M
ayb
e
if
the
farmer
had
called
out
and
asked
forgiveness
for
the
wrong
he
had
committed,
Dwayna
would
have
relented.
Alternatively,
perhaps
Dwayna
had
know
n
of
the
possibility
th
at
the
tree
would
fall
on
his
h
ouse,
and
had
sent
the
traveller
so
he
could
have
someone
to
help
hi
m
in
h
is
tim
e
of
n
eed
.
Ei
th
er
way
,
t
he
fa
rmer
did
not
call
for
help,
and
for
him,
the
morning
never came.
Draxynnic’s
Interpretation
A
15
Nunc tempor luctus interdum
|
GUILDMAG #99
Kora’s
Interpretation
he
story
starts
o
ff
by
providing
the
setting:
a
cold
and
dark
night.
Ther
e
is
no
moon
in
the
sky
t
o
illuminate
neither
the
path
nor
p
otential
danger.
T
raditionally,
societies
instill
a
fear
of
moonless
n
ights
a
s
times
when
monsters,
both
real
and
imagined,
roam
freely.
Yet,
this
night,
a
man
travels
alone
as
he
searches
for
a
place
to
rest.
With
him,
he
carries
a
candle,
a
symbol
of
his
hope
that
h
e
will
be
kept
safe
and
fi
nd h
is
way to safety.
As
the
travel
er
app
roach
es
sh
elter
,
th
e
f
armer
who
lives
there
hears
the
man
and
calls
ou
t
to
halt
the
traveler.
To
venture
out
on
a
night
like
this
i
s
dangerous,
but
the
farmer
doesn’t
ask
if
the
traveler
is
in
need
of
help.
Instead,
his
phrasing
is
only
concerned
with
what
the
traveler
seeks
to
gain
from
the
farm
er.
T
he
words
the
farmer
uses,
whil
e
not
especiall
y
harsh,
are
also
not
inviting
nor
kind.
The
farmer
expresses
no
concern
for
why
this
traveler
would
b
e
out
on
such
a
hazardous
night; his only con
cern
is for himself.
Here
the
t
raveler
n
ot
o
nl
y
makes
a
req
u
est
fo
r
aid
from
the
farmer,
he
also
o
ff
ers
a
gift.
He
gives
the
farmer
a
warning:
a
storm
is
coming.
The
impli
cation
is
that
b
y
asking
the
far
mer
to
share
the
warmth
and
safety
of
his
home,
the
t
r
av
e
l
e
r,
in
retu
rn
,
o
ff
e
rs
the
f
a
rm
e
r
the
safet
y
of n
ot being alone
when
the storm hits.
However,
the
farmer
is
ruled
by
his
fear:
of
th
e
unknown;
of
the
storm;
of
the
dark;
and
most
of
all,
of
strangers.
The
farmer
turns
away
the
traveler
and
in
doing
so
turns
away
his
own
hop
e
that
th
e
world
is
n
ot
so
dangerous
a
place.
The
traveler
too
could
allow
himself
to
be
ruled
b
y
these
same
fears.
He
could
have
stayed
wherever
he’d
been
before
the
start
of
the
story
and
tried
to
weather
o
ut
the
storm
there,
but
instead,
he
lit
a
candle
and
let
his
hope
guide
him
so
that
he
would
fi
nd
safe
refuge.
Moreover,
rather
than
resent
the
farmer
and
throw
curses
at
him,
the
traveler
wishes
the
farmer
well
and
continues
down
th
e
path,
hoping
to
fi
nd
shelter.
A
family
does
en
d
up
taking
the
traveler
in.
W
e
don’t
kn
ow
the
speci
fi
cs,
but
based
on
the
word
“family,”
we
can
assume
two
parents,
perhaps
a
child
or
two,
and
m
aybe
even
an
elder
living
in
the
residence.
The
old
and
you
ng
could
b
e
easy
victims
t
o
a
stranger
with
violent
desires;
i
f
t
h
e
traveler
wished
to
do
so,
it
wouldn’t
be
hard
to
wait
until
the
family
slept
to
do
them
h
arm
or
steal
from
them.
A
nd
yet,
the
family
takes
the
traveler
in.
They
see
his
hope
and
meet
it
with
their
own.
A
hope
that
they
all
survive
thi
s
night
unscathed.
But
for
the
farmer
who
turned
his
back
on
hop
e
and
gave
into
his
fears,
this
night
w
ould
be
his
last.
The
traveler’s
warning
came
true.
The
storm
arrived
and
brough
t
wreckage
down
upon
th
e
farmer’s
home.
Injured
and
alone,
the
farmer
could
not
escape,
but
h
e
als
o
c
ho
se
n
ot
t
o
c
al
l
o
ut
t
o
th
e
g
od
s
fo
r
hel
p
;
e
ve
n
from
Dwayna,
w
ho
was
known
to
be
merciful.
He
felt
undeserving
of
her
aid
due
to
the
fact
that
when
the
traveler
came
to
him
and
cal
led
for
help,
he
turned
the
man
away.
In
his
mind,
why
would
the
god
dess
help
someone
who
refused to
give help to
others?
If
we
look
back
at
the
de
fi
nition
of
w
hat
a
parable
is,
“a
simple
story
used
to
illustrate
a
moral
or
spiritual
lesson,
”
then
one
could
say
the
lesson
is
to
not
give
into
fear,
o
r
perhap
s
to
not
turn
aw
ay
a
person
in
n
eed
of
help;
however,
there
is
also
another
lesson.
Dwayn
a
is
the
goddess
of
light
and
life.
It
is
h
ard
to
believe
that
had
the
farmer
called
out
to
her
-
asked
for
her
aid,
and
promised
to
spend
th
e
rest
of
his
life
providing
aid
to
others
-
that
sh
e
would
have
ignored
his
plea.
So,
perhaps
the
real
lesson
in
this
story
is
in
believing
in
your
own
self
worth
-
in
believing
th
at
everyone
deserves
to
b
e
saved
and
to
have
a
second
chance… even on
e’s own
self.
T
Chasing
DRA
GO
NS
BY
MIKO
e’re
heading
back
to
Elona!
And
with
Path
of
Fire
nearly
upon
us,
many
player
s
are
ta
king
a
lts
through
Living
W
orld
S
eason
s
2
and
3
as
they
get
ready
for
the
expansion’s
story
and
farm
materials
and
gold
for
a
ny
more
surprise
legendary
trinkets
Arena
Net
may
have
u
p
its
sleeve.
Replaying
these
stories
provides
a
strik
i
ng
contrast
i
n
how
t
he
Commander’s
guild
came
together
before
Heart
of
Thorn
s
and
then
seemingly
fail
s
to
stay
together
once
their
objectiv
es
diverge
and become less clear.
One
of
the
most
frequently
heard
op
inions
is
that
Season
2’s
story
is
more
cohesive
and
interesting,
and
does
a
better
job
of
setting
u
p
the
expansion
that
came
after
it.
Throughout
Season
2,
the
Commande
r
and
the
rest
of
th
e
main
characters
worked
toget
he
r
t
o
solve
th
e
mysteries
and
dangers
which
Scarlet
Briar’s
destruction
of
Lion’s
Arch
unleash
ed.
From
the
fi
rst
episode,
“Gates
of
Maguuma,”
the
group
is
forced
to
come
together
and
rely
on
each
other
to
try
and
fi
gure
out
why
massive
vines
are
invading
areas
and
how,
if
at
all,
thi
s
is
connected
to
Scarlet’s
m
a
y
hem.
Right
away
,
the
characters
become
a
bit
more
invested
in
the
Seraph
outpost
they
help
to
d
efend
in
Tangle
Root
since
Belinda
Dela
qua,
Marjory’s
sister,
is
sta
tioned
there.
This
reliance
on
W
Discovering Scarle
t’s
Impact
Comparing the stor
ytelling across
Living World seas
ons.
16
GUILDMAG #20
|
EDITORIAL - Chasing Dragons
character
relationships
becomes
a
common
thread throughout the
season
.
As
the
grou
p
move
o
ut
to
Dry
Top,
their
investigation
shifts
to
open
u
p
two
narratives
:
the
story
of
Scarlet’s
motives
and
the
stor
y
of
the
Z
ephyrites.
These
two
threa
d
s
continuall
y
intersect
so
that
learning
more
about
Scarlet’
s
motives
and
origin
weaves
and
helps
drive
th
e
player’s
desire
to
know
more
ab
out
wh
y
the
Zephyrites
were
attacked
by
another
sylvari,
and
why
their
leader,
the
Master
o
f
Peace,
h
a
s
fl
ed.
As
Mordremoth’s
power
and
reach
grow
,
so
does
the
story
build
as
th
e
Comman
der’
s
group
discovers
the
Ley-Line
Hub,
Omadd’s
Machine,
the
e
ff
ect
of
magic
o
n
the
Waypoint
Network,
and
con
fi
rmation
that
an
Elder
Dragon has awo
ken.
Even
side
stories
like
Rytlock’s
attem
pt
to
cleanse
Ascalon
of
the
Foe
fi
re
Curse,
his
subsequent
disappearance
into
the
Mists
afte
r
Sohothin’s
descent,
and
the
still
unexplained
detail
that
the
Priory
holds
a
relic
connected
to
the
current
heir
of
the
Krytan
throne,
serve
to
create
greater
tension
through
what
they
foreshadow
and
also
reveal
about
the
season’s
main
plot.
Players
felt
the
shock
of
Rytlock’s
disappearance,
and
while
Belinda’s
death
might
not
have
touch
ed
them
deep
ly,
its
e
ff
ect
on
Marjory
did.
Season
2
ma
de
us
c
are
about
these
charac
ters.
We
ca
red
about
how
they
hurt
and,
when
the
guild
was
seemingly
betrayed
by
Caithe
and
her
theft
o
f
17
EDITORIAL - Chasing Dragons
|
GUILDMAG
#2
0
18
GUILDMAG #20
|
EDITORIAL - Chasing Dragons
Glint’s egg, we felt that betrayal.
Chasing
after
Caithe
and
learning
where
she
m
ight
b
e
b
y
learn
ing
abo
u
t
her
past
indirectl
y
-
through
memory
imprints
left
beh
ind
-
cleverly
made
the
Commander
(and
through
the
Commander,
us)
sympathetic
t
o
her.
W
e
could
see
how
Caithe
and
the
Firs
t
born
sylvar
i
struggled
t
o
understand
the
w
orld
and
ho
w
their
nearest
neighbors,
the
asura,
regarded
them.
We
could
feel
Caithe’s
growin
g
unease
with
Faolain’s
obsession
to
unearth
Wynn
e’s
secret.
And,
fi
nally,
we
felt
her
pain
at
killing
Wynne
in
order
to
protect
her
from
Faolain
,
and
protect
the
secret
tha
t
the
sylva
ri
are
actually
minions
of
a
n
Elder
Dragon.
An
d
this
moment
mad
e
the
earlier
attack
by
the
Shadow
of
the
Dragon
on
the
Pale
Tree
all
the
more
poignant.
By
the
time
the
Commander
wrote
in
the
Story
Journal
at
the
end
of
“Point
of
No
Return”
that
“Saving
Glint’s
o
ff
spring
is
paramount
to
Tyr
ia’s
survival
against
the
Elder
Dra
gons.
I
must
recover
i
t,”
players
were
all
in.
The
cinematic
trailer
surprised
us
at
the
end
o
f
the
season
because,
n
ot
only
w
ould
we
continue
the
story,
but
i
t
would
b
e
through
a
n
expansion
t
o
the
game,
leaving
players
elated.
We
wanted
to
know
where
th
e
story
w
as
going,
how
we
could
fi
nd
Caithe
and
Glint’s
egg,
an
d
w
hat
had happened to
Rytlock.
With
Heart
of
Thorns
,
w
e
got
answer
s
to
some
of
those
questions.
We
saved
the
egg,
called
a
reluctant
truce
with
Caithe
for
the
bene
fi
t
of
the
greater
good
-
ki
lling
Mordremoth
-
and
we
got
Rytlock
back
(though
he
refused
to
tell
us
anything
abou
t
his
time
in
the
Mists).
Season
3
of
the
Living
W
orld,
th
en,
began
with
cemented
bonds
betw
een
th
e
Commander’s
friends,
born
by
the
trials
and
triumphs
they
endured
and
share
d
in
the
jungle.
Yet
unlike
Season
2’s
cohesive
two-
pronged
narrative,
Season
3’s
two-pronged
focus
had
many
side
shoots
that
seemed
t
o
detract
from
the
story.
I
ronically,
this
is
not
unlike
the
seemingly
scattershot
approach
that
left
many
player
s
ba
ffl
ed
by
Season
1
while
it
was
happening.
And
just
as
that
fi
rst
season’s
heavy
foreshadowing
was
complete
d
through
the
endpoints
i
n
Season
2
and
Heart
of
Thorns
,
I
believe
we
won’t
understan
d
the
full
impact
of
the
various
side
thre
a
ds
Seaso
n
3
began
pulling
until
w
e
get
thro
ugh
Path
of
Fire
, and perhaps into Season 4.
The
major
story
arc
o
f
Season 3
is
centered
on
the
m
a
c
hi
nations
of
one
character
,
Balthazar
,
human
god
of
fi
re
and
war.
And
just
as
it
took
time
to
unmas
k
Scarlet
a
s
the
main
plot
driver
in
Season
1,
i
t
took
until
the
penultimate
episode
in
Season
3
to
learn
that
Balthazar
was
the
shadow
we’
d
been
chasing
all
along.
To
dispel
t
h
a
t
shadow
,
however,
the
Commander
had
to
follow
tw
o
dispara
te
narr
atives:
the
White
Mantle
and
the
truth
behind
its
leaders
and
impact;
and
the
growing
power
and
threat
of
the
Elder
Dragons.
What
one
h
ad
to
do
with
the
other
is still not
fully apparent.
We
could
see
how Caithe
and
the
Firstborn
sylvar
i
struggled to
understand the world and how their
nearest neighbours, the asura, regarded them.
“
Re-enter the Human
Gods
19
EDITORIAL - Chasing Dragons
|
GUILDMAG
#2
0
To
get
to
the
end
of
the
fi
nal
episo
de,
“One
Path
Ends,”
the
Commander
had
to
learn
things
both
within
th
e
major
episodes
and
also
via
optional
gameplay
like
Current
Event
s
(now
called
S
ide
Stories
in
th
e
Achievements
section
of
the
H
e
ro
p
a
ne
l)
and
r
aids
.
Of
thes
e
two,
raids
provided
the
greater
nar
rative
a
ff
ecting
the
Commander’s
main
story
in
Season
3:
the
story
of
the
White
Man
tle’
s
fortress
in
the
Forsaken
Thicket,
and
the
trut
h
about
the
disappearance
of
the
founder
of
t
h
e
White
Mantle,
a
s
revealed
through
the
Bastio
n
of
the
Penitent.
Through
these
w
e
learn
that
the
White
Mantle
never
truly
disappeared,
and
that
Caudecus
Beetlestone
of
the
Krytan
Ministry
was
their
current
leader
;
and
that
the
Eye
of
Janthir
still
exists.
And
th
ough
out-
of-raid,
in-game
narratives
are
available
for
those
w
ho
didn’t
pursue
this
content;
the
narrative
impact
of
encountering
these
story
details
fi
rsthand,
in
m
y
o
pinion,
adds
a
b
it
more
fl
avor to a player’s experience.
Compou
nding
th
e
disjointedness
o
f
Season
3
i
s
how
the
Command
er’s
group
begins
to
splinter
almost
from
the
minute
they
choose
a
name
for
themselves.
Rytlock
is
a
rrested
by
the
charr
legions
and
disappears
(agai
n)
for
th
e
rest
o
f
the
season;
Caithe’s
timing
contin
ues
to
be
awkward,
choosing
to
apologize
for
her
past
behavior
w
hile
investigating
the
exploded
bloodstone
in
“Out
of
the
Shadows
”;
Marjory
decides
to
keep
“Lazarus”
company
against
our
advice;
Braham
is
ticked
o
ff
the
Commander
and
Rytlock
chose
to
start
a
new
guild
for
everyone
and
that
we’re
not
chasi
ng
the
Dragons
with
him;
Rox
doesn’t
have
muc
h
to
say
for
herself
other
than
sh
e’s
watching
over
Braham;
and
Ka
smeer
doesn’t
appear
until
the
penultimate
episode
-
with
her
nobl
e
title
restored
(which
is
not
shown
on
screen
or
commented
on
)
-
only
to
disappear
again
when
we
unmask
Lazarus
a
s
Balthazar.
Even
Dragon
baby
Aurene
hatches,
is
bond
ed
with,
and
then
seemingly
forgotten.
The
only
constant
in
Season
3
is
Taimi,
who
h
as
slowly
earned
the
Commander’s
respect
and
trust,
particularly since Sea
son 2.
Much
to
many
players’
dismay,
however,
the
disappearance
of
the
guild’s
main
characters
was
made
worse
b
y
the
fact
that
Taimi
was
used
heavily
as
a
deus
e
x
m
ac
hina
devic
e
rather
than
fl
eshing
out
her
character
more
interestingly.
Of
course,
the
counterargumen
t
to
this
is
that
it’s
natural
that
Ta
imi
would
be
the
one
to
solv
e
the
mysteri
es
of
the
excess
magic
released
b
y
two
dead
El
der
Dragons
and
an
explod
ed
b
loodstone:
she’s
a
scientist
and
a
n
asuran
scientist
at
that;
her
character
as
an
eager,
incorrigible
genius
is
legend!
Both
of
these
arguments
have
some
merit,
and
both
fail
to
recognize
that
Taimi
is
learning
from
her
mista
kes
and
i
s
now
taking
steps
to
r
ectify
or
atone
for
these.
“This
is
my
fault,”
she
tells
the
Commander
near
the
end
of
“Flashpoint,
”
after
Balthazar
pinched
her
machine
in
order
t
o
use
it
to
d
estroy
the
Dragons
for
his
own
reasons.
“I
wasn’t
going
to let yo
u go it alone.”
The
cohesion
of
Season
3
is
strained
again
in
its
fi
nale
episode,
“One
Path
Ends.”
If
Balthazar’s
r
eappearance
in
the
Guild
Wars
story
wasn’t
enough
o
f
a
nostalgic
shock
for
some
players,
in
Episode
6
the
Commander
gets
to
close
o
ff
the
White
Man
tle
thread
by
tracking
down
the
real
Lazarus
w
ith
h
elp
from
another
Guild
Wars
surprise:
Livia.
Why
this
reveal
is
saved
for
the
fi
nal
episode
is
still
unclear.
After
all,
the
Eye
of
Janthir
shows
us
w
here Ba
lthazar
has
g
one:
th
e C
rystal
D
e
sert
.
Where
Season
2
left
us
feeling
satis
fi
ed
and
eager
to
pursue
a
Dragon,
Season
3
ends
wit
h
too
many
questions
un
an
swered,
the
two
most important being:
Wh
y
did
Balthazar
have
to
disguise
himself
as Lazarus, of all people?
Why
were
the
White
Mantle
and
the
mursaa
t
the
vehicles
necessary
to
re-introduce
the
human gods into
Tyria’s story?
Luckily,
we
will
only
have
had
t
o
w
ait
six
weeks
to,
hopefully,
get
some
answers
in
Pat
h
of
Fire
.
We
may
not
have
the
same
hype
we
had
before
Heart
of
Thorns
,
but
w
e
also
don’t
have
to
wait
10
month
s
to
get
back
in
to
the
story.
Let’s
hope
we’ll
see
Season
3
’s
crinkles
smoothed out wh
en we
get
there.
20
GUILDMAG #20
|
EDITORIAL - Chasing Dragons
22
GUILDMAG #20
|
INTERVIEW - Competitive Feature Pac
k
Interview
Competitive
Feature Pack
ith
the
release
of
an
update
intended
to
remedy
some
of
th
e
issues
involving
PvP
and
WvW,
w
e
felt
it
was
time
to
ask
the
community
a
ff
ected
by
these
changes
and
see
what
their
thoug
ht
s
are.
I
n
this
intervie
w,
we
spoke
to
two
prominent
member
s
of the PvP and WvW community
: Jebro and
Glado
mer.
Has
the
feature
pack
given
you
mor
e
content
to
util
ize
and
m
a
ke
your
time
mor
e
enjoyable?
I
think
the
feature
pack
gave
me
more
stu
ff
to
d
o
and
spen
d
m
y
time
on.
It
gave
me
more
stu
ff
to
g
o after
a
s
far as skins.
Have
you
seen
a
higher
popul
ati
on
of
players return to the Mists?
I
did
see
a
lot
of
returning
and
new
players
come back to WvW after th
e feature pack.
Do the new
WvW
sets represent the
grandeur
and
style
you
would
associate
with
skirmishing in the Mists?
I
think
the
WvW
sets
look
ok;
I
think
the
top
tie
r
WvW
set
i
s
amazing
w
ith
th
e
e
ff
ects
and
with
the
high
level
requirement
it’s
not
a
s
easy
for
newer
WvW
players
to
just
come
in
and
get,
which
is nice.
Is
it
on
par
with where
the
res
t
of
the gam
e
is at for rewards?
I
would
say
W
vW
is
in
a
better
spot
now
than
before
the
feature
pack
in
terms
of
rewards,
but
I
think
it
should
have
been
added
to
WvW
sooner.
I
think
it’s
in
a
decent
spot
compared
to the rest
of the game.
W
as
the
addition
of
the
new
leg
endary
backpiece
for WvW something you
thought
should
have been added long ago?
The
addition
of
the
W
vW
backpiece
should
have
been
added
a
long
time
ago
back
when
other
modes
like
PvP
were
getting
the
updates
to
its
reward
tracks
and
when
th
ey
add
ed
th
e
other legendary backpacks.
What
future
impr
ovements
o
r
features
would
you
like
to
see
in
you
r
respective
game mod
e?
I’m
not
sure
w
hat
I’d
like
to
see
as
most
of
my
thoughts
were
implemented
with
th
e
featu
re
pack.
I
think
mainly
for
me,
being
a
roamer, I
would
like
to
see
some
incentive
for
roaming-
type gameplay groups
of 1-5
instead of most
just zerging.
W
Gladomer (WvW)
BY
XE
ROE
23
INTERVIEW - Competitive Feature Pack
|
GUILDMAG #20
Wa
rbrin
ge
r
The
New
Legendary
W
orld
versu
s
W
orld
Backpiece
introduced
wit
h
the
Competitive
Feature Pack
.
What
future
improvements
or
f
eatu
res
would
you
like
to
see
in
you
r
respective
game mode
?
I’m
not
sure
what
I’d
like
to
see
as
most
of
my
thoughts
were
implemented
with
the
featu
re
pack.
I
think
mainly
for
me
being
a
roamer
I
would
like
to
see
some
incentive
for
roamin
g
type gameplay groups
of 1-5
instead of most
just zerging.
What
are
your
thoughts
on
the
n
ew
PvP
lobby? Compared to its previo
us version.
The
new
lobby
is
d
e
finitely
a
breath
o
f
fresh
air.
I
don’t
really
think
a
lot
of
i
t
i
s
used
for
perhaps
the
purposes
they
envisioned;
the
dueling
are
a
is
all
vs
all,
which
is
fun
to
a
degree
but
is
rarel
y
visited
now
the
novelty
has
w
orn
off.
Ad
ded
to
this,
only
a
certain
amount
of
players
have
a
c
cess
to
the
controls
for
t
he
a
rea,
such
a
s
the
monthly
AT
winners.
Those
controls
are
fun
,
adding
bosses
from
the
forest
map
and
other
effects to the dueling area.
The
addition
of
the
llama
hunting
was
a
fun
addition
to
the
lobby
but
again
lasts
3
0
mins
or
so
and
that’s
out
the
way.
Really
it’s
abo
ut
the
gliding
I
suppose,
but
more
often
than
not
you
see
the
sa
me
peop
le
everyd
ay
stan
din
g
in
th
e
ma
p
wait
ing
for
a
que
u
e
p
op
.
T
her
e
i
s
a
l
s
o
a
daily
jump
puz
z
le,
but
again
it’s
not
likely
tha
t
many
PvPers
are
using
that
on
a
daily
basis;
I
know
I’
m
not.
All
in
all
it’s
a
vast
improvement
on
the
last
area,
but
really
I’m
not
sure
what
they
could
add
to
improve
it
further.
Possibly
a
que
ue
d
dueli
ng
a
rea
w
here
the
w
i
n
ner
stay
s
on
or
several
mini
rooms
that
could
o
ff
er
the
same thing.
Have
the
new
tour
naments
given
you
a
satisfactory
amount
o
f
replayabil
ity
and
reward?
Personally,
I
have
enjoyed
them.
I
have
been
able
to
form
teams
via
the
LFG
and
through
m
y
stream,
and
even
map
chat
is
fairly
active
wi
th
people
looking
for
other
players.
That
said,
I
can
only
speak
for
NA
at
presen
t
a
s
that’s
my
current
region.
Obviously
since
th
ey
were
introduced
there
are
less
teams,
but
also
it’s
summer
which,
as
we
all
know,
is
a
pretty
quie
t
time
in
MMOs
generall
y!
We’ve
also
seen
mor
e
players
since
the
daily
AT
tourney
changes
to
gold rewards.
Jebro (PvP)
24
GUILDMAG #20
|
INTERVIEW - Competitive Feature Pac
k
Has
the
addition
of
the
new
styles
of
PvP
(2v2, e
tc.)
been
su
r
el
y
needed
since
PvP
ha
s
b
een in play?
To
be
honest,
I
have
barely
tried
the
2v2
-
I
prefer the 5v5
game mode personally.
W
e
are
thinking
of
running
2v2
tournaments
shou
ld
the
interest
be
there
for
the
Unity
Gaming
Org.
I
think
Arenanet
learnt
their
lesson
with
Stronghold;
players
love
that
conquest
mo
de,
but
it
doesn’t
mean
a
2v2
ranked
mode
shoul
d
be
overlooked.
Possibly
a
2v2
AT
tournament
could
really
bring
more
interest,
especially
in
the down time betw
een the
daily
5v5 ATs.
Do
yo
u
th
ink
the
new
2v
2
deat
hmatch
map
will
be
turned
into
a
nother
form
of
ran
ked
play?
From
my
previous
question,
a
t
present
no.
I
believe
they
will
want
a
few
more
maps
or
community
tournaments
to
rea
lly
see
if
the
community’s
interest
is
there.
2
v
2s
are
a
toug
h
one,
it’s
really
going
to
have
to
be
a
communit
y
driven thin
g in my op
inion presently.
Since
ranked
is
only
on
the 5v5
scale,
do
you
think
something
like
the
arenas
was
needed
to
k
eep
some
of
the
community
aroun
d?
I
don’t
think
it
was
introduced
t
o
keep
p
eople
here
per
se.
Players
want
the
5v5
game
mode
the
most,
but
arenas
give
players
the
option
for
that
2v2
death
match
a
lternative.
Also
because
of
Stronghold,
I
feel
they
are
testing
the
waters.
More
5v5
competitive
maps
ar
e
really what the community
wants.
Do
you
think
it
’
s
a
better
idea
for
competitive
updates
to
be
bundled
w
ith
other
content or
stick to feature packs?
Feature
packs
are
good.
The
argument
has
always
been
to
have
more
frequent
balance
patches
to
mix
up
the
meta;.
this
really
keeps
the
mode
from
being
stale,
rather
than
playing
the
same
build
for
1
year+
and
slight
balance
changes
having
little
or
no
impact
on
gamepla
y.
Frequent
balance
changes
in
any
PvP
game
are
important
to
bring
variety
whic
h
keep the player active and interested
.
What
future
improvements
o
r
features
would
you
like
to
see
in
you
r
respective
game mode
?
AT
tournaments
having
a
solo/duo
join
ability.
ATs
a
t
present
only
allow
a
5-man
team
to
enter.
This
might
be
tough,
o
f
course,
bu
t
perhaps
a
player
assembly
option
so
if
you
do
queue
up
solo
o
r
duo,
you
are
then
matched
with
other
players
in
a
team
and
are
put
into
the
tournament,
giving
more
players
access.
Genuinely,
I
want
more
bal
ance
patches
mor
e
frequently,
but
I
know
this
isn’t
something
tha
t
is
viable.
The
other
main
feature
w
ould
be
spectator
mode
for
ATs
so
t
ha
t
I
or
others
c
an
showcase
matches.
This
would
be
restricted
though
a
s
it
could
be
taken
advantage
of,
unless
of
course
there
is
a
signi
fi
cant
delay
in
spectating.
Tr
ium
phant
Armou
r
New armour sets
introduced with the
Competitive Feature Pack
.
25
INTERVIEW - Competitive Feature Pack
|
GUILDMAG #20
Does
the
addition
of
needing
to
craf
t
certain
tokens
for
the
new
PvP
and
WvW
rewards he
lp
or hinder
the
experience
for
acquir
ing them?
Glad:
I
think
the
tokens
you
need
to
craft
for
the
armor
are
only
there
for
the
sake
of
trying
to
balance
all
the
ascended
armor
vendors
in
the
game
modes.
I
don
’t
thin
k
it
hinders
the
experience
since
it
ma
kes
it
more
of
something
you
ju
st
walk
u
p
and
get,
compared
to
something
you
put
a
little
bit
more
e
ff
ort
into
getting.
To
m
e
it
makes
it